Information technology in education was introduced relatively recently, but already now it is impossible to imagine a single school or even a kindergarten without them, not to mention higher education.
10 technical trends in education
Tablets, e-books, smart watches, personalization of education, and network education – such words are more often used by teachers today. Some of these technical tools and pedagogical technologies have already become part of the educational process, others only have to defend their right to a place in general education. Here is a list of 10 trends in the development of education, based on technical progress.
Gadgets for school
Portable gadgets.For example, smart watches or Google Glass look promising in terms of the perspective of application in education. Teachers who create their curriculum based on activity-based learning will like smart watch functions such as pulse, pressure, and speed measurement. Google Glass, thanks to the technology of augmented reality, will help visually combine virtual knowledge and the real world, increasing interest in learning.
BYOD (bring your own device). Given the proliferation of smartphones and tablets among schoolchildren, it is now as natural to take a gadget to school as a pen and a notebook. According to the research, employees, who have modern devices at home, expect no less modern technical support in the workplace as well. The same can be said about schoolchildren.If the school cannot offer students the equipment that they have at home, they will bring gadgets with them. Does it make sense to prohibit this, or can it be used for good?
Mobile learning. As for the educational segment, mobile applications with educational content currently occupy the second place in terms of the number of downloads on iTunes. This means that, firstly, users really want to get knowledge, and secondly, they decide when and where to learn them. This trend can greatly change the traditional localized school education.
Online interaction in the classroom
Cloud technologies. More and more schools in the world use cloud tools, such as Google Classroom, Moodle, and Blackboard.It is more convenient for teachers and students alike to have access to an educational resource anywhere and at any convenient time.
Social networks from the place to publish photos and status have long become a working tool for the exchange of information and distance interaction. Gradually they are mastered and schools.
Openness and transparency. Electronic journals and diaries, e-learning tools, and online courses allow more participants of the educational process not only to have constant access to information but, moreover, personalize (adjust to their educational needs) the learning process itself.
Even though the educational space is becoming more and more digitized, it still has a place for more complex actions in offline than for manipulating the touchscreen.
The technology of 3D printing can become the missing link that visually combines digital information with real objects that you can touch with your hands. According to analysts, in 4–5 years, 3D printers will become widespread in the educational sector. Today, some schools use engineering and laboratory technologies and devices that are offered, for example, littleBits and EdTechTitans.
Pedagogical technologies that realize the individual educational needs of students
Mixed training is no longer a novelty, but it is still not used in all schools. Nevertheless, this technology managed to prove its effectiveness for the individualization of teaching and increasing the independence of students. Due to the transfer of the routine part to the electronic format, the teacher gets more time to organize the productive, research, and creative activity of the students.
Distance learning has long been known and popular in many countries both in the business environment and higher education, but the widespread use of distance learning technologies and the active expansion of e-learning into the school have become visible over the past few years. Online courses, simulators, tools for their creation and publication, LMS-systems that provide not only educational content, but also the means of organizing the educational process with a wide range of special tools, are becoming more and more in demand.
Gaming (active learning activities with game elements) allows students to memorize up to 90% of the information received. According to https://yourwriters.net/write-my-essay, this technology will be widely used in the next 2–3 years.